Episode 6: MegaCon 2017- Beyond the Start Button Podcast

Ready to go beyond? Then welcome to the Beyond the Start Button Podcast Each month Danny the Ultra-Sonic Player and Joshua aka Ubernerd527 take a look at Nerd Life through what they are passionate about from TV, Movies, Comics,  to Anime and Manga, and of course video games. This month @ultrasonic9 and @ubernerd527  talk about their trip to MegaCon 2017, one of Orlando, FL’s Largest Pop Culture conventions. Also in this episode we: pay tribute to the late Adam West and Sir Roger Moore, Talk about the new Black Panther Trailer, Review the new Mystery Science Theater 3000, RWBY Chibi Season 2, Talk about the new Pokemon Direct, and more! So strap in and get ready to go “BEYOND THE START BUTTON”!

 

 

Link to the Pokken Tournament review

Hey do you want to tell us what you’re passionate about this month or comment on anything we talked about? Then comment below or you can contact us at any the following places: on Twitter @arcadeanetwork, on Facebook at https://www.facebook.com/Arcade1981/ , or on instagram @thearcadearchivesnetwork .

Music used for the title was created by: Ross Bugden https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

The Beyond the Start Button Podcast is a Rebellion Production and is part of the Arcade Archives Network. This podcast is indented for entertainment purposes only all sound bites, and clips used are product of their copyright holders. No part of this podcast can be reproduced, reused, or rebroadcasted without written consent or either Rebellion Productions or The Arcade Archives Network.

Episode 4 : Mighty Switch Force- Beyond the Start Button Podcast

Ready to go beyond? Then welcome to the Beyond the Start Button Podcast Each month Danny the Ultra-Sonic Player and Ubernerd527 take a look at Nerd Life through what they are passionate about from TV, Movies, and Comics,  to Anime and Manga, and of course video games. This month @ultrasonic9 and @ubernerd527 talk about Toonami’s 20th anniversary, The Power Rangers Movie, Beauty and the Beast, Logan, and we review Nintendo’s new console The Nintendo Switch. This includes our reviews of three launch titles Bomberman R, 1,2,3 Switch, and The Legend of Zelda: Breath of the Wild. So strap in and get ready to go “BEYOND THE START BUTTON”!

Hey do you want to tell us what you’re passionate about this month or comment on anything we talked about? Then comment below or you can contact us at any the following places: on Twitter @arcadeanetwork, on Facebook at https://www.facebook.com/Arcade1981/ , or on instagram @thearcadearchivesnetwork .

Music used for the title was created by: Ross Bugden https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

The Beyond the Start Button Podcast is a Rebellion Production and is part of the Arcade Archives Network. This podcast is indented for entertainment purposes only all sound bites, and clips used are product of their copyright holders. No part of this podcast can be reproduced, reused, or rebroadcasted without written consent or either Rebellion Productions or The Arcade Archives Network.

Postcards from Alola – Pokémon Sun and Moon Tips #1

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The Alolan region of the Pokémon Sun and Moon games is a place where all kinds of different Pokémon live and where all kinds of adventures can be had. Now that a lot of Trainers have set their sights on conquering the region I have taken it upon myself to share some of my knowledge and experience with those of you just moving to the region.

Tip #1: Have Fun!

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It has been the same since the beginning, when Pokémon Trainers move to a new region right away they get overwhelmed by all the new sights and of course Pokémon. Being the good Trainers that they are, they start coming up with strategies for battle and which Pokémon they want to use on the competitive teams. This isn’t a bad thing necessarily, but sometimes Pokémon Trainers can be so focused on this that they miss out on the fun.  So my first tip is pretty basic but it’s something that should not be forgotten. When you put in that game for the first time and you start you journey in Alola (or really any Pokémon game for that matter) don’t get wrapped up in worrying yourself about IV’s, EV’s, tactics, status, and all the rest. Don’t even necessarily worry about who’s going to be on your play through team. Just have FUN with the experience, take your time, see all the sights, play through the story, and catch as many Pokémon as you can. If you see a Pokémon that you want to try out on your team then do it. Don’t worry about putting your Pokémon back in the PC box, particularly in Pokémon Sun and Moon because you have the Poké Pelago this time around. Isle Eveup is an island in the Poké Pelago where you can level up your Pokémon. So if you want to come back to that Pokémon you can and it will be waiting for you and ready to go without having to grid its levels. Pokémon games are meant for you to have fun and enjoy, especially in Alola where all the people and Pokémon are as chill as can be. So hang loose and have fun!

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The Poke Pelago is where Pokemon in you PC box can do all kinds of fun activities while they wait for you to put them on their team

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Isle Eveup is an island where you can level up your Pokemon and fix their EV’s

Hey everyone, stay tuned to this site for more tips on Pokémon Sun and Moon and if you have a tip you would like to share or want me to cover a specific subject in this article please comment below or any of the following places:

Twitter: @arcadeanetwork or talk to me directly @ubernerd527

Facebook: www.facebook.com/arcade1981

Instagram: Instagram.com/thearcadearchivesnetwork

This is Ubernerd saying Alola everyone!

 

Episode 1: Inaugural Episode – Beyond the Start Button Podcast

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Ready to go beyond? Then welcome to the Beyond the Start Button Podcast Each month Danny the Ultra-Sonic Player and Ubernerd527 take a look at Nerd Life through what they are passionate about from TV, Movies, Comics and Manga, Anime, Pokémon, and of course video games. This month is the Inaugural episode of the podcast and in this episode Danny and Ubernerd talk about the podcast and what to expect. Then we kick it off with Press Start where we talk about what we are passionate about this month. Next, we talk about the subject that has been on all our minds for the past few months: Pokémon. We talk about Disney getting the broadcasting rights for the Pokémon anime and we talk about our journey through the Alola Region in Pokémon Sun and Moon. So strap in and get ready to go BEYOND THE START BUTTON!!

Hey do you want to tell us what you’re passionate about this month or comment on anything we talked about? Then comment below or you can contact us at any the following places: on Twitter @arcadeanetwork, on Facebook at https://www.facebook.com/Arcade1981/ , or on instagram @thearcadearchivesnetwork .

Music used for the title was created by: Ross Bugden https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

The Beyond the Start Button Podcast is a Rebellion Production and is part of the Arcade Archives Network. This podcast is indented for entertainment purposes only all sound bites, and clips used are product of their copyright holders. No part of this podcast can be reproduced, reused, or rebroadcasted without written consent or either Rebellion Productions or The Arcade Archives Network.

Why aren’t you playing Runbow? – An Ubernerd Article

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This year I continue to enjoy my usual first and third party video games with titles like: Pokémon, Zelda, Mario, Uncharted, and Batman: Arkham Knight. New to my radar however this year has been indie games. These include games like Shantae, Shovel Knight, Song of the Sea, Freedom Planet, and Mighty Switch Force just to name a few. I have found that I am just as excited for these games as I am for my usual Nintendo, Sony, EA, etc games. The main reason that I am enthusiastic is because these games remind me fondly of games that I used to play when I was a kid but give me a new experience. For example Freedom Planet reminds me of my long hours trying to master Sonic the Hedgehog but still has a learning curve all its own. I find myself now looking for indie games that fill that nostalgic need through social media and word of mouth. In that search for the next exciting indie game I came across a game that I had heard of for a while and decided to give it a chance. The game I found was called Runbow and it made exclusively for the WiiU. So if you have a WiiU my question is: Why aren’t you playing Runbow?

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Rubow can get just as chaotic as Super Smash Bros.

Runbow is made by a Canadian indie game company called 13AM Games and came out for the WiiU here in American on August 27, 2015 in the Nintendo E-Shop. The best way I can describe this game is that it’s a mash up of Super Smash Bros mixed with classic video game platforming. The biggest feature of Runbow is that unlike any other game on the WiiU you can play up to 9 players at a time which leads to all sorts of chaos on the screen. On top of that the biggest quirk of the game is that the backgrounds change color and if one platforms matches that color it will disappear, leaving you with either an advantage or a complication during your run. Runbow also features several satisfying modes such as King of the hill (plays like it sounds), an arena mode (for the Smash Bros lover in you), an online playable mode, two story modes Classic and the newest addition Satura’s Space Adventure, the very fun Color Master mode (one play tries to stop the others from getting to the end using the touchscreen controller), and the super hard and frustrating Bowhemoth mode. There is lots of stuff to do and unlock and the best part is that you can do it with friends or do it on your own. Although I will have to admit that this game is more fun with friends I did enjoy playing it on my own. One of the best parts of the game itself are the unlockable guest characters that are playable. Similar to Super Smash Bros. you can unlock some of the most popular indie game characters through doing various things. Some of the characters included are Shovel Knight from Shovel Knight, CommanderVideo from the Bit.Trip series, and Rusty from Steam World Dig.  Also included as DLC for the game are Lilac from Freedom Planet and Shantae from Shantae Half Genie Hero. There is another feature that I would be remiss if I also didn’t mention it and that would be the kill screens that you get every time you die. While playing a platformer I would usually get irritated playing the same level over and over again till finally conquer the level. Runbow would kind of calm me down with the kill screen because the game would make fun of you with comments like: “maybe you should play Oregon Trail” or “your other right” or “maybe the sun was in your eyes” These comments would actually make me laugh so much that I would forget that I am actually angry that I died for the hundredth time today.

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platforms disappear if they match the color of the background

So if you have a WiiU and you are looking to fill the time between now and when the Nintendo Switch comes out I would highly recommend purchasing a copy. The best part is that you can both go on the Nintendo E-Shop and purchase it digitally or you and buy the hard copy with all of the DLC included and a copy of the amazing soundtrack. Also next year Runbow is coming to the Nintendo 3DS so we’ll be able to Runbow on the go! For more information on Runbow go to http://www.13amgames.com/readytorunbow/ or check it out for yourself on YouTube.

If you like Runbow and would like to comment on this article please comment below or contact us on Facebook https://www.facebook.com/Arcade1981 or on twitter @arcadeanetwork

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this is just a sample of the Indie game characters your can unlock in the game

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Super-NES Special: Super Mario World

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Too much of a good thing.

Those were the words of a video game magazine who had reviewed the game when it came out in the U.S. in 1991.

But those were some pretty bold words though, and rightfully so. After all, given the astronomical success of Super Mario Bros. 3, how could Nintendo possibly raise the bar?

Well, ready your fire-flowers folks, because the bar is about to get raised again.

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Introduced as a pack-in with the Super-Nintendo Entertainment System, Super Mario World gave us players a 16-bit look at the Mario universe, only this time instead of the Mushroom Kingdom, we get to travel to a whole new world: Dinosaur Island.

Shigeru Miyamoto would once again be involved in the development of the game, but this time Takashi Tezuka would be placed as the director, with Shigefumi Hino serving as the graphics designer. The game would take three years to complete, with a team of sixteen people. But even with this Miyamoto felt – and even to this day still does – that the game was still incomplete and was rushed, believing that had there been more time they could have placed more emotion and story into the game. This is a trait that Miyamoto held to back then, and even now still holds to, which is actually a good thing because as a game developer, you want to make a game great and have the utmost quality possible, because the audience will instinctively know if the quality isn’t there.

Set shortly after the events of Super Mario Bros. 3, Mario, Luigi, and Princess Peach Toadstool decide to take a vacation to a place called Dinosaur Land which is more than well-deserved. After all, having had three colossal adventures to stop King Bowser Koopa and his children the Koopalings, a vacation is just what the doctor ordered. However, as is always the case for our heroes, trouble always tends to find them, for as Princess Toadstool is resting on the beach, she then mysteriously disappears. Mario and his brother Luigi try to find her but with no success.

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After a few hours of searching the Mario Bros. come upon a giant egg which suddenly hatches, revealing a young green dinosaur named Yoshi, who then tells them of how evil Koopas have come to the island and imprisoned him and his dinosaur friends in eggs. Realizing that Bowser being on the island and imprisoning the dinosaurs as well as Princess Toadstool’s disappearance couldn’t all be a coincidence, Mario and Luigi decide to help free Yoshi’s friends, as well as stop Bowser and save Peach. To help even the odds Yoshi gives them a feather that causes a cape to appear on their backs, and so the Super Mario Bros. and their new friend Yoshi set off on a new adventure.

Now at a glance you’ll find right away that the game feels familiar, yet at the same token it isn’t, and the reason for that is that now the player sees a much richer world than what he/she saw in previous games. While the look did improve since the original Super Mario Bros., it felt like stepping into a whole new world, which made sense since Mario and Luigi were now in a different place, but it was a place that was even bigger than the other worlds they had been to.

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But even with that it still felt like getting back on a bike, for the gameplay from the other titles remained intact – including SMB3’s use of an overworld map – but with a few new twists to it. Now Mario and Luigi could do a spin-jump where they would either take out certain opponents completely, or they would be able to just bounce off of them with no damage taken to the player. This was a move that would come in handy when it came to dealing with certain foes, or even just destroying bricks.

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With items, many of the suits from SMB3 did not return, with only the Super-Mushroom and Fire-flower remaining. However, a new item came along in the form of a feather. However, unlike the Super-Leaf, this feather gave the plumbers a cape on their backs which they could use to fly up for a while or just float down. Not only that, but if the player held down the B button while flying up, they can then use the cape to glide indefinitely, so long as they were holding the button and if they knew how to stay aloft, which was done by simply ascending and descending via the cross-pad. Plus if the player wanted to, he/she could have Mario descend all the way to the ground, causing a big earthquake that will decimate enemies on the screen.

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Not only that, but you had a new friend in the form of Yoshi. And what really made him stand out was this green dinosaur had an appetite for enemies, even the ones that would seem unbeatable at a glance. Plus if Yoshi ate a Koopa of a certain color, he could do some pretty cool moves, such as being able to spit fireballs from a red Koopa, wings to fly if he ate a blue Koopa and being able to shake the ground a bit if he ate a yellow Koopa. In addition, if you touched an enemy while on Yoshi, you would keep your abilities as Caped-Mario or Fire-Mario while Yoshi would run away. However, if you managed to get back on Yoshi, the little dino would calm down. Plus to dismount Yoshi all the player had to do was press the spin-jump button.

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Besides making the Mario universe look richer and bigger than before, what really made the game stand out was the sense of exploration. While there were few items to collect – and only one box to contain a single power-up – all that paled in comparison to being able to find all the hidden pathways within the game, and there were many. However, the hidden passages were not placed there just for the sake of being there, they were placed in such a way that you could ignore them and complete the stages like normal, but if you wanted to, you could look around just a bit more and find something totally new, and this would come into play with the Yoshis all around the island.

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True to Yoshi’s word, there are plenty of other dinosaurs trapped around the island, and it happens to be other Yoshis of varying colors, and not just the green ones. However, to truly find them you had find the pathways to a place called “Star-Road”. Not only that, but they wouldn’t appear as adults right away. Mario and Luigi had to grow them up by feeding them enemies while at the Star-World stages, and if they managed to pull it off, they would have other Yoshi’s to help them out, and not just Green Yoshi.

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What made these Yoshis different was that they could still do all the things Green Yoshi could do, but when it came to eating Koopas, each Yoshi would do something different based on its own color, and not on the color of the Koopa shell. For example, Red Yoshis would only spit Fireballs regardless of Koopa shell, Yellow Yoshis always shook the ground, and Blue Yoshis always flew.

Going back to Star-Road, things would only get more amazing if you not only managed to find the star-warps to them, but unlock pathways to each of them where they all connected, as well as unlocking another part of the bonus world with even more stages that could permanently alter some sprites, as well as the overworld map’s color scheme.

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In all, this game has got everything you want in a Mario game, but with some new features that enhance the gameplay experience. While the player doesn’t have many items to work with as with SMB3, that is more than offset by the level of gameplay and exploration, both of which are needed in order to truly complete the game. But even with that, it’s a game that helped usher in the 16-bit era alongside another character from another company. And the fact that it came as a pack-in with the Super-NES only made it more of an enticing buy, for as is the case with all Nintendo pack-ins, it really showed what the system can do.

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The Mario games on the original NES showed us how to play with power, but Super Mario World raised the bar higher and showed us that now it was time to step it up and play with Super-Power!

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Tales From The Game Grid #32 – Far Out with Brad and Friends

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Tales 32.pngThe images of copyright characters belong to their rightful owner,so please support the official release. Tales from the Game Grid, Far Out with Brad and Friends, and all related material is copyright Joshua Jordan.

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