Episode 1: Inaugural Episode – Beyond the Start Button Podcast


Ready to go beyond? Then welcome to the Beyond the Start Button Podcast Each month Danny the Ultra-Sonic Player and Ubernerd527 take a look at Nerd Life through what they are passionate about from TV, Movies, Comics and Manga, Anime, Pokémon, and of course video games. This month is the Inaugural episode of the podcast and in this episode Danny and Ubernerd talk about the podcast and what to expect. Then we kick it off with Press Start where we talk about what we are passionate about this month. Next, we talk about the subject that has been on all our minds for the past few months: Pokémon. We talk about Disney getting the broadcasting rights for the Pokémon anime and we talk about our journey through the Alola Region in Pokémon Sun and Moon. So strap in and get ready to go BEYOND THE START BUTTON!!

Hey do you want to tell us what you’re passionate about this month or comment on anything we talked about? Then comment below or you can contact us at any the following places: on Twitter @arcadeanetwork, on Facebook at https://www.facebook.com/Arcade1981/ , or on instagram @thearcadearchivesnetwork .

Music used for the title was created by: Ross Bugden https://www.youtube.com/channel/UCQKGLOK2FqmVgVwYferltKQ

The Beyond the Start Button Podcast is a Rebellion Production and is part of the Arcade Archives Network. This podcast is indented for entertainment purposes only all sound bites, and clips used are product of their copyright holders. No part of this podcast can be reproduced, reused, or rebroadcasted without written consent or either Rebellion Productions or The Arcade Archives Network.

Why aren’t you playing Runbow? – An Ubernerd Article


This year I continue to enjoy my usual first and third party video games with titles like: Pokémon, Zelda, Mario, Uncharted, and Batman: Arkham Knight. New to my radar however this year has been indie games. These include games like Shantae, Shovel Knight, Song of the Sea, Freedom Planet, and Mighty Switch Force just to name a few. I have found that I am just as excited for these games as I am for my usual Nintendo, Sony, EA, etc games. The main reason that I am enthusiastic is because these games remind me fondly of games that I used to play when I was a kid but give me a new experience. For example Freedom Planet reminds me of my long hours trying to master Sonic the Hedgehog but still has a learning curve all its own. I find myself now looking for indie games that fill that nostalgic need through social media and word of mouth. In that search for the next exciting indie game I came across a game that I had heard of for a while and decided to give it a chance. The game I found was called Runbow and it made exclusively for the WiiU. So if you have a WiiU my question is: Why aren’t you playing Runbow?

Image result for runbow

Rubow can get just as chaotic as Super Smash Bros.

Runbow is made by a Canadian indie game company called 13AM Games and came out for the WiiU here in American on August 27, 2015 in the Nintendo E-Shop. The best way I can describe this game is that it’s a mash up of Super Smash Bros mixed with classic video game platforming. The biggest feature of Runbow is that unlike any other game on the WiiU you can play up to 9 players at a time which leads to all sorts of chaos on the screen. On top of that the biggest quirk of the game is that the backgrounds change color and if one platforms matches that color it will disappear, leaving you with either an advantage or a complication during your run. Runbow also features several satisfying modes such as King of the hill (plays like it sounds), an arena mode (for the Smash Bros lover in you), an online playable mode, two story modes Classic and the newest addition Satura’s Space Adventure, the very fun Color Master mode (one play tries to stop the others from getting to the end using the touchscreen controller), and the super hard and frustrating Bowhemoth mode. There is lots of stuff to do and unlock and the best part is that you can do it with friends or do it on your own. Although I will have to admit that this game is more fun with friends I did enjoy playing it on my own. One of the best parts of the game itself are the unlockable guest characters that are playable. Similar to Super Smash Bros. you can unlock some of the most popular indie game characters through doing various things. Some of the characters included are Shovel Knight from Shovel Knight, CommanderVideo from the Bit.Trip series, and Rusty from Steam World Dig.  Also included as DLC for the game are Lilac from Freedom Planet and Shantae from Shantae Half Genie Hero. There is another feature that I would be remiss if I also didn’t mention it and that would be the kill screens that you get every time you die. While playing a platformer I would usually get irritated playing the same level over and over again till finally conquer the level. Runbow would kind of calm me down with the kill screen because the game would make fun of you with comments like: “maybe you should play Oregon Trail” or “your other right” or “maybe the sun was in your eyes” These comments would actually make me laugh so much that I would forget that I am actually angry that I died for the hundredth time today.

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platforms disappear if they match the color of the background

So if you have a WiiU and you are looking to fill the time between now and when the Nintendo Switch comes out I would highly recommend purchasing a copy. The best part is that you can both go on the Nintendo E-Shop and purchase it digitally or you and buy the hard copy with all of the DLC included and a copy of the amazing soundtrack. Also next year Runbow is coming to the Nintendo 3DS so we’ll be able to Runbow on the go! For more information on Runbow go to http://www.13amgames.com/readytorunbow/ or check it out for yourself on YouTube.

If you like Runbow and would like to comment on this article please comment below or contact us on Facebook https://www.facebook.com/Arcade1981 or on twitter @arcadeanetwork

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this is just a sample of the Indie game characters your can unlock in the game

Image result for runbow



Song of the Deep – Ubernerd’s First Impressions

Song of the Deep 1st impressions logo

When I was younger you didn’t have the instant information about video games that we have today. You learned about them two ways: either you heard about the game from friends or you just happened to walk into a store, see a box for the game and if it impressed you enough you bought it. Now with the internet it seems that we know everything about a game before we even play it. I am not saying that this is a bad thing but there is something to be said about the feeling you get from discovering a great game. This feeling I thought was long dead until just recently, as I am starting to discover the joys of indie games. As I get deeper and deeper into them I find myself finding a great game I get that same feeling of discovery that I got back when I was a kid. But getting information about their games to people like me is harder for indie game developers because they are smaller companies and usually either don’t have the money because they are using most of it toward making the game or they aren’t backed by big names like Nintendo, Sony, or Microsoft. Although sometimes these companies do try to help because these are new titles that no one has ever heard of, it can be quite difficult. These developers typically have to rely on social media and other unconventional ways to get the word out about their game. Getting this information from these sources in my opinion is no different than when I was getting it from kids on the playground. You may have had a vague concept of what the game is but it really wasn’t until you put the game in your system and played it that you truly knew what the game was all about.

SOFD Pic 1

“Song of the Deep” is a wonderful example of having that feeling of discovery. Over the last year or so every time I would step into a GameStop I would hear about this game through their TV channel that plays over the counter. I generally go in looking for something specific and don’t pay much mind to their TV channel so I didn’t get a whole lot of information on the game. The only information that I would seem to get was that it plays similar to games like Metroid and Castlevania or as some gamers like to call it “Metroidvania.” In addition to that information I also knew that the creators were Insomniac Games, also known for Ratchet and Clank, who partnered with GameStop to distribute Song of the Deep. This is why GameStop has been trying to promote the game as much as possible. This knowledge, plus the fact that the game was only $15, was enough entice me to preorder it. Yet similar to when I was a kid, I didn’t really realize what I was getting myself into until I put that disc into my PS4 and started to play the game.

SOFD Pic 3

Before I get into what my first impressions of Song of the Deep are let’s set up the story a little. The main character of the game is a girl named Merryn whose father is a sailor and as part of his job he would sail out each morning and then come back every evening. Before Merryn would go to bed her father would sing songs and tell stories of his adventures out at sea. These songs and stories would include all the creatures he would encounter, histories of the deep that he would discover, sailor ticks that he picked up, and so on. Even though she figured like any good sailor her father was stretching the truth she enjoyed listening to them. One day Merryn’s father goes out to sea but never comes back and after waiting a long time the girl decides to go after him. She creates a submarine with parts that her father left from older trips and sets out to go find him. What she discovers is that her father’s songs and stories weren’t exaggerations of the truth- they were the truth. It’s your job to try to find out what happened to Merryn’s father and see if you can save him.


Starting off with my first impressions, yes, this game plays like a Metroidvania game should, but it’s so much more. The style of artwork kind of reminds me of both an old fairy tale book and the style of art used in the Rayman Legends video game. The artwork is stunning, beautiful, and just mesmerizing to look at. At times I would find myself actually getting attacked by enemies from behind because I’d sit and stare at the beautiful scenery all around me. The music is just as mesmerizing as the scenery. I find myself calmed by the music even at the most frustrating times in the game. The gameplay is simple enough and reminds of a mix between Ratchet and Clank, Ecco the Dolphin, and an old Jaws game for the NES. Where “Song of the Deep” really shines for me is the story. Video games as a whole don’t necessarily live or die on story like books or movies do. For instance some video games can have an amazing story but terrible gameplay (i.e. “The Legend of Zelda: Skyward Sword”), while others have very little to no story but amazing gameplay (i.e. most fighting games). This game exceeds at storytelling and also weaves the tale in a very unique way by having a narrator talk as you are playing. You’d think that this would get old after a while but after playing the game for several hours now it makes me want to find out what is going to happen next.

SOFD pic 2

No video game is one hundred percent perfect. There is always something that can be improved. For “Song of the Deep” there are some problems with dropping frame rates and some minor glitching throughout the game. Yet in my opinion this is no problem and is not diminishing my experience at all.

So in conclusion if you are looking for a game this summer to play, you’ve got a PS4 or Xbox One, you like old school games, and have spare $15 you will not be disappointed.

Video and podcast to come soon!

Freedom Planet 2 Hype!

If you’ve been around the site for a while you know that I am a big fan of the Indie game Freedom Planet by Galaxy Trail. Just recently Galaxy Trail announced Freedom Planet 2 with a goose bump inducing trailer (see below). Since it’s announcement I’ve have been hungry for any kind of new that I could get. My wish has now been granted by Galaxy Trail by them creating an awesome website just for Freedom Planet 2. In the site you can see all kinds of cool behind the scenes information of Freedom Planet 2 like bios for both new and returning character, a list of the amazing Voice Actors and Actresses that will be voicing the characters, and even some wallpaper for both your phone and your computer. The best part is that they even have merchandise from Freedom Planet including shirts, hats, coffee mugs and more. If you want to see what Freedom Planet is all about then check out my review that I did last year by clicking here and go check it out at FreedomPlanet2.com


Tales From The Game Grid #25


tales 25The images of copyright characters belong to their rightful owner,so please support the official release. Tales from the Game Grid, Far Out with Brad and Friends, and all related material is copyright Joshua Jordan.


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Video Game Boom Box Indie Game Music – Freedom Planet: Dragon Valley


Video Game BoomBox Indie Music logo

Freedom Planet: Dragon Valley  

So I guess first levels are what impress me the most because this time we talk about another beginning level. I don’t know what it is about me and first levels, but I always seem to enjoy the first levels music more than later levels. This one comes from a new favorite of mine called Freedom Planet. After I played this first level, I knew that I was going to love this game as it mixes parts of my favorite side scrollers (mostly Sonic the Hedgehog). The music for Dragon Valley is very upbeat and exciting and very similar to what I felt while playing the first level of Shantae. This is another one of those first level themes that you find yourself humming while you’re bored at work.

Video Game Boom Box – Indie Game Music: We love burning town – Shantae and the Pirate’s Curse


Video Game BoomBox Indie Music logo

Shantae and the Pirate’s Curse: We love burning town

This music is one of my personal favorite themes from Shantae and the Pirate’s Curse’s soundtrack, if I can pause for a moment I highly suggest purchasing. If you haven’t bought it yet, go to https://virt.bandcamp.com/album/shantae-and-the-pirates-curse-ost . Anyway, this theme is from one of the earlier parts of the game. You (as Shantae) are running through your home town of Scuttle Town as it is being attacked by Ammo Baron. This is a theme with most, if not all, of the Shantae games to date, as they all begin in the same fashion. Shantae and the Pirate’s Curse is the third game in the series but the first game that I played and this tune gets me excited to begin my adventure. The best description I can give this level is a tutorial type level very similar to the first level in Super Mario Bros. Without giving you anything to read this introduces you to Shantae’s attacks and abilities. If, like me, you didn’t play the game before, it’s a perfect intro both with gameplay and music.

Video Game Boom Box: Indie Game Music – Strike the Earth! Plains of Passage – Shovel Knight


Video Game BoomBox Indie Music logo

“Music has been an important part of video games since the beginning. From classic video games like Pong and Tetris to newer games like Kingdom Hearts and Final Fantasy music can make or break a video game just as much as gameplay. So in some ways music really makes the game. Think of playing Super Mario Bros. without the theme song playing, would it not be the same? Of course it isn’t! The real question is can video game music inspire others to make music? For us here at the Arcade Archive the answer is a whole-hearted, yes! That is why we created this series of articles which will highlight some songs that are inspired by the video games we play.”

 That was the original statement of Video Game Boom Box and it still holds true today. The new Video Game Boom Box is going be a little different than previous articles. Now we will share a video of the music and give some brief thoughts on the featured song or we may just put up the video of the music just for you to enjoy. Please feel free to send comment on the bottom of each post and let us know what your thoughts are of the music. You could also request a song yourself by emailing us at arcadearchives@gmail.com  or tweet at us @arcadeanetwork

Starting with PC’s Independent video games or Indie games for short have been a part of the gaming culture since the early 90’s. Recently, Indie games have been coming up in popularity from games like Shantae and Shovel Knight to Freedom Planet and Mighty Switch Force and beyond. To salute these amazing games, November’s theme is Indie game music. We will take a look at some of our favorite tunes from this amazing genre of video games.

Shovel Knight: Strike the Earth! Plains of Passage

We start this month’s theme with a game that’s been out digitally for a while now but has just had a physical copy released this week. Shovel Knight is one of the first “indie” titles that really caught my eye mainly due to a YouTuber I watch called The Completionist. I first played this game on a YouTube show of my own called The Gamesters (link) and as I was playing this first level I was amazed how really fun and very nostalgic the game felt. Strike the Earth or Plains of Passage is played during the first level of this game. This maybe my favorite theme of the game, it’s a very catchy tune that stays with you even after you’ve finished playing the game. After all, isn’t that what good music should do anyway?

As a side note if you buy the physical copy of the game on Playstation 4, Xbox One, Nintendo Wii U or Nintendo 3DS you get a free digital copy of the soundtrack.

Freedom Planet Review with Übernerd527


Freedom Planet is a love letter to classic Sonic the Hedgehog games while giving you it’s own flavor. Check out the rest of my review and watch me play through of the first level in this video.

backround music from:

Freedom Planet Soundtrack
by Woofle and Strife

you can purchase the soundtrack at

All copyrighted material is the property of the copyright holders. This is a Rebellion Production and is part of The Arcade Archives Network. No part of this video can be copied, or used without written permission from either Rebellion Productions or The Arcade Archives Network.